@startuml
sprite $node [48x48/16] {
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!define FA6_NODE(_alias) ENTITY(rectangle,black,node,_alias,FA6 NODE)
!define FA6_NODE(_alias, _label) ENTITY(rectangle,black,node,_label, _alias,FA6 NODE)
!define FA6_NODE(_alias, _label, _shape) ENTITY(_shape,black,node,_label, _alias,FA6 NODE)
!define FA6_NODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,node,_label, _alias,FA6 NODE)
skinparam folderBackgroundColor<<FA6 NODE>> White
@enduml